
It is necessary to note one more important point: for the first time in the SimCity series, it became possible to mark development zones arbitrarily. And these are seeds, by 2050 the choice of stations doubles! The choice has to be considered carefully: a coal-fired power plant is inexpensive to operate, but it smokes terribly oil is more efficient, but more expensive, and the air does not ozonate either wind turbines - weak, dependent on the weather, but environmentally friendly and cheap The hydroelectric station is stable and efficient, but try to find a waterfall for it. The types of power plants have become much larger, and the differences between them have become more significant. In addition, an expensive but efficient metro appeared. And rail transport now needs not only rails, but also stations, which is logical. The previous infrastructures also did not remain unchanged: in addition to roads, we can now build highways and bus depots to help solve the problem of traffic jams.


So get ready to build a network of pumping and water treatment plants, as well as descend to the underground level and independently lay pipes to areas of the city. It is impossible for a big city to do otherwise, without water, there is no reason to exist except the houses of the lowest level. Some people break through rivers, build mountains and plant forests like no less than build a city!Ī new aspect of infrastructure has been added to the game: in addition to electrification and road construction, we will now have to deal with water supply. The editor himself can also bring a lot of joy. Well, if you don’t put up with all these irregularities, you can launch the map editor and create a landscape that suits you. Further, a SimCity fan is surprised to find hills and mountains on the map, which need to either be leveled (at the expense of the budget), or be torn through with tunnels (also not free), or, spitting on difficulties, build on the spurs of the new San Marino. For the better, the detailing of the environment has changed, thanks to which the need to draw letters on the police and fire department buildings has disappeared: now everything is clear. Is there something new? Yes, and a lot! The first thing that catches your eye is an isometric projection that has replaced a plain view from above. Even a convenient vertical control panel - and she moved to the new version with minor changes. Type of income is still the same - taxes. All the basic principles remain the same: we also mark the territory for residential, commercial and industrial buildings, build roads, power lines, build buildings for city services, ports, airports, railways, fight traffic jams, pollution, crime, and sometimes withstand disasters. So, the player again has to take the mayor's easy chair and rebuild a huge metropolis from scratch. So four years after the official release of SimCity, SimCity 2000 appeared - a logical development of a successful idea and another milestone in the history of the genre. No matter how silly the experts sat in their shoes felt, it would be even more stupid of them to ignore the prospects of peaceful urban planning.

But gamers, as always, had no idea what games they should want to play, and the popularity of SimCity, the first city-planning simulator, surpassed the most optimistic forecasts. But at least they were there if I wanted to look at them.“It is also clear if the game has to travel, fly, or go around the city, completing tasks, but who wants to just build a city? It's boring! ”- so said the sales team. well, I probably never really understood all the graphs. Taxes to increase when I ran into money troubles, underground views for laying down utility pipes and subway lines, and graphs showing various attributes of my city that.
#Play simcity 2000 Pc
SimCity 2000 was one of the first PC games to really sink its hooks into me, and I'd often eat dinner in front of the screen, not even playing but just observing.Īnd when I wasn't just staring at my city, there was so much to fiddle with. It was like a live feed from a webcam pointed at a real metropolis, long before live webcams were even a thing. I always rushed to build seaports just so a little boat would appear in the waterways. After building an airport, I could happily watch the teensy, tiny aeroplanes inching across the screen for hours. In a few days I'd know my virtual city's neighbourhoods and roads better than the one I actually lived in. There was so much detail packed into its pixels, giving every tiny house and park and skyscraper its own personality. I'd played the original SimCity, but SimCity 2000 swapped from the top-down view and 2D graphics to an isometric perspective, which made my little cities feel absolutely alive and real.
